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Facebook adds premium content with subscription on Oculus Quest platform

According to the latest information, the subscription services are coming to VR applications on Oculus Quest 2 and other Oculus platforms, Facebook announced today. The news comes with a lot of updates related to the company’s VR ecosystem

For now, developers can only monetize their VR applications on the VCulus store through an initial one-time purchase. With the new update, developers can offer monthly subscriptions (or optional deadlines) for new and existing apps.

Content already purchased on the Oculus Store will be accessible to users, but new content for existing applications may be provided by subscription. Newer applications may revert to applications that require subscriptions for access or will have some free services and will be locked behind some subscriptions.

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Facebook also said in its announcement that the update paves the way for a free trial for games and apps. Developers can use the offer access in the application for a trial period, meaning users can try out the software and “cancel at any time to charge for the next billing cycle.” This indicates that the subscription payments will be transacted through the designated billing cycle of the Oculus store. (Facebook charges 30% off all software sales on Oculus platforms.)

Along with this news, Facebook announced new features and content on the subscription services F FitXR, vSpatial, Tribe XR, TRIPP, VZfit, and the hyper-popular rack room. Rec Room Plus is a monthly service that offers exclusive in-game stores, monthly injections of 6,000 tokens, and access to weekly item offers. The fitness application mentions all the offer fur subscription services and a free trial period.

News of subscription model support is no doubt welcome to developers. So far, popular apps like Beat Saber have worked around the lack of monthly costs with less productive systems like content packs. (Beat Saber charges users for a pack of popular songs at the top of the base game price.)

Breaking the barrier to entry with a free trial can also help sell on the platform, as many VR users are reluctant to invest in a full purchase before testing. An app and make sure it’s not too uncomfortable.

Opening the Subs Oculus store to subscriptions can also have harmful effects. Other digital storefronts are often surrounded by predatory apps that ignore subscription charges from users, causing people to inadvertently sign up for unreliable weekly charges that are hard to get out of. It will be interesting to see how Facebook monitors its digital marketplace now that it has opened the monthly Mystery Trinkets and Pandora’s Bx of Pave Alls.

//Source


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