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League of Legends Wild Rift share 2.2 patch notes details ahead of its release

League of Legends – Wild Rift comes with skill and starts 5v5 MOBA experience of League of Legends, now built from the ground up for mobile and console. With fresh controls and fast-paced games, players of every level can team up with friends, lock in their champion, and go for the big plays.

Recently, the League of Legends Wild Rift released a new major update with the latest content. The majesty and might of Targon through three of its most iconic champions – Leona, Diana, and Pantheon.

In addition, the update comes with a number of targeting nerfs or buffs on a specific position, so some of the changes will be skewed towards that.

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Meanwhile, the League of Legends Wild Rift developer highlights the 2.2 patch notes to players. Check out some of the new in-game items heading to the upcoming patch.

To explore their stories in the Path of Ascension event, and pick up some fun rewards along the way. Finally, the developer is taking a swing at a couple of powerful Midlanders, and nerfing backdoor victories now starting to see organized competitive teams make frequent use of that strategy.

Before developers get into specifics, they want to share some of the high-level goals that guided us to the changes that the developer made:

  • First and foremost, we want to build out the choice structure for tanks. What we mean by this is that tank itemization is some of the most reactive to your opponent’s strengths, and we felt it was important for tanks to be able to adapt their build to the needs of their team.
  • We want to provide tanks with tools they were lacking with our current itemization so when building correctly they have a more substantial impact on the game.
  • Simplify. Items that have proven confusing or overly situational are being changed or removed.

League of Legends – Wild Rift Patch Highlight

Sheen

Sheen, Trinity Force, and Lich Bane, mana are being removed from their build paths and their cost adjusted. This helps us streamline the choices and remove a minor pain point for a lot of players. Also, this should help avoid awkward back times and let you focus on charging up your Tear earlier.

Thornmail

The developers have some small but impactful quality-of-life changes that will allow Thornmail to apply Grievous Wounds when you Immobilize your target. They felt applying Grevious Wounds was too far out of the tank’s control after having purchased Thornmail, so this should give them more ways to apply the debuff when it’s needed most.

Winter’s Approach

Next, they are taking Winter’s Approach/Fimbulwinter in a different direction. They’re removing its Armor and turning it into the go-to item for when you want Ability Haste. This means that if you want to be the ultimate CC machine, it’s going to cost you some early durability.

Speaking of CC machines, Blitzcrank has been Tearing up at the thought of a mana-stacking tank item and they hope this can give him another shot to grasp victories that were just out of reach.

Force of Nature

As for new items, Force of Nature will be replacing Adaptive Helm as the go-to Magic Resist item for when those pesky mages won’t leave you alone. Adaptive Helm was very tricky to optimize around, and sometimes it was hard to tell if it was the right buy compared to other Magic Resist options.

Frozen Heart

League of Legends has also heard your frustration when dealing with Marksmen and frankly, they agree that they need to chill. That’s why they are finding a home for Frozen Heart on Wild Rift. Use its aura to reduce nearby enemies’ Attack Speed and defend your team.

Sunfire Cape

Lastly, a special change to Sunfire Cape from its League PC version. While developers are still evaluating Mythic items for Wild Rift, they really like the way Sunfire Aegis gives tanks a way to turn themselves into a beefy threat. There are a few notable differences between the PC and Wild Rift versions though. Wild Rift’s version isn’t a mythic item and thus doesn’t have a mythic passive.


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