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New update for Outriders action video game brings various major fixes, improved visibility, and more

The developers have fixed crashes, made snipers less accurate, and players will now stop getting stuck on the start screen. Polish studio People Can Fly continues to tweak the Outriders shooter. The game received another patch that fixed many of the issues that the community complained about.

Thus, adventures of players will now less often overshadow departures, and travel to checkpoints through the efforts of well-aimed snipers will become less frequent. In addition, the developers have fixed a bug that prevented progress beyond the initial screen.

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Alas, the latest patch does not yet fix problems with items and weapons missing from the inventory, but now error reports will not eat up hard disk space (PC version).

The greatest difficulty we’re facing, in particular, relates to giving characters the correct item levels, as item levels are calculated using three different variables: Character level, highest unlocked World Tier, and highest completed Challenge Tier.

The complexity of these three variables together on individual affected characters is taking some time for us to get right. Our tests indicate that restoring higher level gear than it should have leads to further character corruption, so we are not able to issue a blanket one size fits all solution here.

PATCH NOTES

While there will be some major fixes that we’re sure will be appreciated by players, this patch includes the fixes & resolutions for many smaller and minor bugs that were reported or discovered during the demo and launch period of Outriders, but was unable to be amalgamated into the hotfixes we worked on during the same period.

HIGHLIGHTS
  • Fixed a number of crashes throughout the game.
  • Fixed a number of issues, bugs and crashes associated with multiplayer.
  • Resolved an issue that could cause players to get stuck on the “Sign In” screen.
  • Lots of resolutions for gear, mods, skill, quest, level & lighting bugs
  • [REBALANCE] AI snipers now give players more time to dodge their shots.
  • [REBALANCE] Reduced the amount of knockback from creatures in the Stargrave expedition.
  • There is now also a greater delay between spawns and a reduced number of the offending creatures.
  • Fixed a bug where a skill damage improvement mod on gear with a higher level than the player would actually reduce damage when used at lower World Tiers.
  • Fixed a bug that was causing a number of mods to not properly trigger their On Shot/On Critical Shot effects if said shot was a killing shot
  • Fixed a bug that caused the Trickster’s “Hunt the Prey” skill to not teleport but still go into cooldown
  • [PC] Fixed an issue whereby old crash dumps were not being properly cleared from the player’s system.
  • Note: These are the 300MB files that were previously left behind.
  • [PC] Added support for rebinding the Fn; Delete; End; PageDown; Insert Home; PageUp; Print Screen; Scroll Lock; CapsLock; keys.
  • [PC] The available FOV for configuration has been increased from 90 to 130.

//Via


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