In the current state of the meta is Call of Duty: Warzone, there are numerous viable options for primary weapons. This is not always the case. When the Cold War consolidated in December 2020, some weapons, in particular, dominated the playing field and this significantly reduced the number of options available to players at the time.
One of those weapons is the FFAR1, a high-rate assault rifle. Since then it has been rebuilt with more balance, and after its upgrade, the weapon now feels stronger without gaining too much power.
It never seems to happen once, but it’s a good thing. Now, it is compatible with other attack rifles in the game. FFAR 1 is still a versatile weapon, with many options for construction.
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In this guide, we will go through some recommended structures that fit your game style perfectly – whether you are a run-and-gunner or someone who likes to take shots from a distance. These are the best FFAR 1 loadouts in Call of Duty: Warzone.
FFAR 1 overview
First, we should detail how the FFAR 1 works and what its best attributes are. Despite its recent nerf, it’s still a great option for running as a sniper support weapon. This is because it feels lightweight, has a high rate of fire, but can still take down your opponents at around 30-50 meters or so. It still feels like a cross between an SMG and assault rifle, making it an ideal choice when pairing it with a sniper.
In general, the FFAR 1 has moderately high recoil due to its fast rate of fire. In fact, you’ll want to completely avoid trying to secure eliminations with this weapon beyond 150 meters because it likely won’t get the job done. The other main point with this weapon is that it blows through ammo quickly, so you’ll always want to default to the 50-round mags.
The standard amount on the FFAR 1 is only 25, which is simply not enough. This means the weapon isn’t as forgiving if you miss your shots, so it does take some getting used to. With all that said, let’s take a look at the recommended loadouts.
FFAR 1 loadout: Best close-range
The close-range build for the FFAR 1 is unusual because it makes this assault rifle feel like an SMG. With the Cold War assault rifles, you’ll feel much faster on your feet than with the ones from Modern Warfare, so you can get away with using an assault rifle as an SMG if you apply the right attachments.
For this build, we recommend taking on opponents at up to 25 meters or so. Start off with the standard Suppressor Muzzle, which actually just recently received a buff. This, of course, gives you sound suppression, a boost to aim-down-sights (ADS) speed, a boost to bullet velocity, and better sprint-to-fire speed.
For the Underbarrel, we pretty much always recommend having the Field Agent Grip. This attachment greatly improves the FFAR 1’s vertical and horizontal recoil, which will come in handy since its rate of fire can make it harder to control, even up close.
And, as we mentioned before, you’ll always want to use the STANAG 50 Rnd ammunition type since the rate of fire causes the weapon to blow through ammo so quickly. One thing to note is that we always advise using the STANAG 50 Rnd over the Salvo 50 Rnd Fast Mag since the latter slows down your ADS times considerably.
Finally, equip the Serpent Wrap Rear Grip for improved ADS speeds. As you can see, this build is meant for fast ADS times and lightweight mobility and is designed around accuracy up close. With that in mind, you shouldn’t take on engagements at over 75 meters with it since its attachments aren’t meant for those types of engagements. This is a great loadout for those who play on Rebirth Island, but it can still function on the traditional Verdansk map.
As for perks, we always recommend E.O.D. for the first slot, Ghost or Overkill for the second slot, and either Tune-Up or Amped for the third slot, depending on the mode you play. With this build being meant for close quarters, you’ll absolutely want to have an additional weapon that’s effective at longer ranges, such as a sniper, LMG, or assault rifle.
We like the M16, so you can give that a try. In addition, this build is great for running and gunning, which pairs nicely with the RPG. As for equipment, you should stick with Molotov cocktails or thermite or semtex grenades along with a heartbeat sensor or stuns.
FFAR 1 loadout: Best medium-range
While the previous loadout works well in close-quarters situations, it isn’t always practical. For that reason, we recommend giving our medium-range FFAR 1 build a try. This will still work well from 15 to 50 meters or so, giving you a bit more versatility as you play. Since you’ll need more range with this loadout, we advise going with the Agency Suppressor Muzzle instead of the regular Silencer.
This keeps you from appearing on the minimap when firing but will also improve vertical recoil control, bullet velocity, and damage range at the expense of ADS speed and aiming stability. With this being a long-range weapon, the ADS speed penalty isn’t a huge deal.
After that, we do recommend applying a Barrel — specifically the 19.5″ Reinforced Heavy. If you can still use the iron sights effectively, then more power to you, but an Optic significantly improves how effective the FFAR 1 is a medium to long-range, especially since it has moderate recoil.
The rest of the build is the same as before. Use the Field Agent Grip Underbarrel to improve your recoil control and the STANAG 50 Rnd Ammunition type to have plenty of rounds to take down your opponents.
You have a little more flexibility with your secondary since this weapon works from close to medium range, so you can get away with bringing a shotgun, sniper, LMG, or tactical rifle. This is yet another great build for Rebirth Island since most of your battles on that map will be at close to medium range.
FFAR 1 loadout: Best long-range
Finally, let’s take a look at the best FFAR 1 loadout for longer-range engagements. The thing about this weapon is that it’ll never function like an M16, a Stoner 63, or (obviously) a sniper since the FFAR 1 is meant more for firefights at up to 75 meters.
Still, if you’re someone who feels comfortable with this weapon and can control it during long-range battles, this loadout will help you out. Again, start with the Agency Suppressor, which is the best Muzzle for long-range. This will ensure you’ll have an easier time hitting your shots from afar, along with keeping you from appearing on the enemy’s minimap.
Then, go with the longest Barrel, in this case, the 21.2″ Ranger. This is the best Barrel for long-range since it boosts your bullet velocity without penalizing your recoil control. You might be tempted to apply the last Barrel, known as the 19.5″ Task Force, but it severely hurts your recoil control, which is not worth using on the FFAR 1.
After that, we advise going with an Optic that has higher zoom, such as the Axial Arms 3x. This Optic just recently got nerfed, but it still works well for assault rifles, giving you plenty of zooms. The nerf makes the scope take up less of the screen so you can’t see as much of the zoomed-in picture when aiming down sights, but this actually frees up more of your peripheral vision — so it’s a trade-off.
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