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Ubisoft’s Far Cry 6 is political after all, says Ubisoft narrative designer

According to Navid Khavari, narrative director of Far Cry 6, said the upcoming game was political, based on previous statements from Ubisoft, which provoked criticism last week.

“Our story is political,” the post begins. “Far Cry 6 contains difficult, contextual discussions about the conditions that lead to the rise of fascism in a country, the costs of imperialism, the need for forced labor, free and fair elections, LGBTQ + rights, and more. Yara, a fictional island in the Caribbean.”

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Ubisoft initially criticized FarCry 6 for not making a political statement on Cuba, including Yara’s Game Island. While Ubisoft says the Far Cry 6 story will not make a statement specifically about Cuba, the game tells a politically driven story.

To successfully tell that story, Khawari and his team “looked to find creators and collaborators for our team who could speak personally with the histories and cultures of the areas we inspired.” Experts and consultants were also brought in “to examine several times during the project to ensure that the story of the game is told with precision.”

Khavari’s statement is in stark contrast to Ubisoft’s standard approach to political issues in many games, including previous Far Cry titles and entries in The Division and Tom Clancy franchises. Previously, Ubisoft insisted that its games should not be political regardless of story or setting.

The release date of Far Cry 6 was recently revealed in the gameplay trailer. Far Cry 6 Xbox Series X | S, Xbox One, PlayStation 5, PlayStation 4, and PC launches on October 7th.


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