A new patent for the PlayStation describes the concept of an AI that can learn to play video games by observing the user. A trained AI will be able to control the gameplay if the player needs to take a break or has difficulty.
Last April, Sony filed a patent for “Automated artificial intelligence (AI) control mode for playing specific tasks during gaming applications.” The system described in the patent creates a separate profile for each player, and then studies his behavior in games and adjusts the profile based on the results of observations.
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The trained system allows the player to transfer control over the gameplay to her, if desired, you can instantly regain control. The patent states that this is useful for players who cannot get through a certain moment in the game.
For those who like to collect achievements (trophies), the system keeps track of whether they were completed on their own or the player cheated. If the system was involved in their execution, then such achievements are marked as “made by the user with the help of AI.”
The patent does not ignore the potential use of an AI game profile in competitive multiplayer games. The player will be able to grab a bite to eat or walk away from the console while the AI ”maintains an online presence.”
There is no information in the patent about the solution to counteract intruders who can use the system. Obtaining a patent does not guarantee the emergence of such a system. EA had previously patented the adaptive complexity of video games.